---------------------------- ASR Character Creation Guide ---------------------------- Table of Contents -------------------------------------------- 1.0 Introduction 2.0 Creating a Character 2.1 Biographical Information 2.2 Age Requirement and Educational Options 2.3 Example of a Biographical Record 3.0 Language 4.0 Closing -------------------------------------------- 1.0 Introduction Welcome to Starfleet! This Guide will show you how to create a character for roleplay in ASR. By now, you may have posted some basic information to the personnel office. Along with the Personnel Officer, this document will guide you through the character creating process. If you have not already read the ASR FAQ, you should do so now. The ASR FAQ is available at the ASR Web Site (http://www.alt-starfleet-rpg.org/). 2.0 Creating a Character Everyone in ASR starts out as an Ensign. Even if you have a great deal of experience in other role playing games, you will start out as an Ensign. Every Ensign (with the possible exception of medical officers) entering ALB training has attended Starfleet Academy for four years. The minimum entrance age (for humans, at least) at SFA is 16. There is also the possibility of having a character who is in the Marine Corps. If you are interested in such an option, please ask the Personnel Officer for more information. You cannot use your real name for your character. We find that this policy facilitates interaction in the ASR universe. There should be a clear distinction between the player and the character. Your character may share some of your personality traits, your hobbies, your likes and dislikes, but your character should be more than just a projection of your own personality. In order to describe your character, you need to create a biographical record ("bio" for short). A bio provides information about your character. Your character's bio tells other people what you think your character is like, and it is a record of your career in Starfleet. When your character joins a ship, your bio is the first thing the crew will want to see. It's a resume and a character sheet all wrapped up in one. Keep your bio handy and update it periodically. 2.1 Biographical Information No two bios are exactly alike. They aren't regulated, but there are some basic guidelines that need to be followed. Some basic information that should be contained in every bio is as follows: * player name (your name) * player's e-mail address (your e-mail address) * character name * physical description * age * education (especially Starfleet Academy) * professional qualifications * species * home planet * current assignment * current position Just that would make for a pretty boring bio, however. Some additional information might include: Family: parents, siblings, spouse, children Background: place of birth, beliefs, tradition, service number Character traits/personality: quirks, ambitions, annoyances, psych profile Also, you should indicate any limitations on your character about which other writers should know. You can also indicate information that the player should know but that characters would not know by adding a non-role play game (NRPG) section to your bio. There are other things that need to be considered when creating a bio. Certain characters, certain races (such as Q), and certain powers are simply not allowed. Disruptive characters are not allowed in ASR and will not be assigned to ships. Disruptive characters include those characters with active connections to the Mafia, underworld, and/or rival intelligence communities (members of the Romulan or Cardassian secret services, for example); extraordinary psionic capability; 'hard' immortality (Q-like beings), felony criminal records, training as an assassin, etc. These types of characters are generally not conducive to good role playing. Other characteristics (called 'red flags') will be examined closely by the Personnel Officer, and may or may not be approved. Red flags include enlisted service experience (mustang or fleet appointments), special operations training, marine/naval commensurate commissions, non-felony criminal records, conscientious objection, unusual age, awards/medals/decorations obtained at Starfleet Academy, unexplained leaves of absence, obscure racial origins, 'soft' immortality, extensive psychological problems, and other such exceptional characteristics. Characters like these need to be handled responsibly and with maturity. Anything that confers status and/or advantage over others is subject to a certain scrutiny. The above restrictions may seem limiting, but there is good reasoning behind them. Your character is a commissioned officer of Starfleet and, therefore, must have some characteristics reflecting that fact. Starfleet Academy would not, for instance, admit any criminals; neither would it tolerate "troublemakers" and those with murky backgrounds. The important thing to keep in mind is that the character should be believable. This means that he or she should *not* necessarily be "the best ever" at anything (the chances of this are extremely small). On the other hand, complete incompetence is also unrealistic and, therefore, unacceptable. Please remember at all times that you are playing with other people; if they can't take your character seriously, they will probably disregard the bio at best. If you are not sure about whether your character is acceptable or not, ask the Personnel Officer for guidance. A good suggestion, if you are having difficulties, is to look at other bios. They can be found at the web pages of many ships. 2.2 Age Requirement and Educational Options ASR characters do have a minimum age requirement: it is 20 standard Earth years (or the equivalent for non-humanoids). This is because Starfleet Academy, a four-year-program, has a minimum entrance age of 16. Please keep in mind that your character would have *graduated* from Starfleet Academy by the time he or she joins ASR. Thus, your character will be a commissioned officer (at the rank of Ensign) when he or she reports for training. Starfleet Academy, like military academies of today, provides its students with undergraduate (college) education in addition to the professional training. If you want your character to have a degree from a college other than Starfleet Academy, your character will not attend Starfleet Academy. Instead, he or she will attend Advanced Officer Training (AOT), a twelve-week course that familiarizes college graduates with Starfleet regulations and expectations. Please note that officers in this category are generally scientists, doctors, counsellors, and protocol officers. AOT students must be 21 standard Earth years (or the equivalent for non-humanoids) or older. Those officers who received their commissions through AOT are not line officers; this means that they will not be eligible for command billets or flag rank. Please keep this in mind if you should decide to have a character with a non-Starfleet Academy undergraduate degree. 2.3 Sample Biographical Record Here is a sample bio. Comments throughout are bracketed in [[ ]]. ENS Kitty Chapman [Player: Renee Bennett] ================================================================== Starfleet document 90275-7359-AJO286 PERSONNEL FILE--CONFIDENTIAL Name: Katarina (Kitty) Hannalore Chapman Rank: Ensign [[ Everyone in ASR starts out as an Ensign. Refer to the ASR FAQ or the ASR Web Page for more information on ranks. ]] Serial: 9347-485-865 [[ Service or serial numbers follow no particular format - they are entirely made up and just add a bit of interest. ]] Citizen: Ceres, Asteroid Belt, Sol System Race: Human Age: 24 PHYSICAL DESCRIPTION Height: 1.82 meters (6') Weight: 74.2 kilos (160 lbs) [[ Starfleet is metric, although many people use both SI and Imperial units in their bios. But there's no problem if you just use the Imperial units. ]] Hair: Blond, short, curly Eyes: Blue Skin: Caucasian, very freckled Identifying Marks: Scar in hairline above left ear, 2.4 cm (1") Fitness: 12%, very athletic MEDICAL DATA Allergies: Synapse enhancers 612 and 4D, chamomile, and tribble fur. Injuries: Massive trauma suffered in runabout accident at age 4. Satisfactory recovery (See Disabilities) Broken wrist, age 12. Satisfactory recovery. Appendix removed, age 16. Satisfactory recovery. Disabilities: Minor aphasia. Due to trauma from accident at age 4, Kitty has difficulty translating spoken directions into their spatial counterpart. Result, she tends to get lost when given directions verbally. She has no difficulty with maps. Once she finds a given location, she has no difficulty finding her way back from it or to it again. EDUCATION Primary: Ceres Outbound Education (correspondence) Secondary: Ceres Technical, one year Mars Engineering Institute, two years Starfleet Academy, four years Majors: Pure Mathematics, Warp-field Mechanics Minors: Logic, Structural Mechanics Thesis: "Interactions of Gravity Stressors on common Warp-field Shapes, with emphasis on failure conditions" Comments: "Kitty is a brilliant and dedicated engineer who truly enjoys her calling. When faced with a problem, she can come up with a completely original solution very quickly, if not always successfully. However, she has a very persistent attitude: if her first idea does not work, she will continue trying until she finds one that does. She is flexible, and unafraid of being proved wrong. In my opinion, she will be an asset in any position she serves in." --Lt.Cmdr. Kyroc Morrio, Instructor, SFA [[ Fictitious letters of recommendation or memos are used to establish what other people think about the character. This is a typical convention in Starfleet. It is also a helpful exercise to describe your character through other people's eyes. Also, periodic updates of bios are a must; you want others to know what your character is like in the here-and-now as well as what he or she used to be like. ]] Other:Disciplined twice while in Academy, both times for practical jokes. The first was a St. Patrick's Day stunt (all water systems for the main building ran green for the day, including faucets, toilets, and showers.) The second was a class joke, during a period that the instructor had to book off. Kitty removed the sign announcing the cancelled class, then told her classmates there was a pop quiz that day, on the subject of deriving warp-field equations from scratch, without mechanical assistance. The difficulty arose when the instructor found out about this escapade; he had planned a similar quiz (with mechanical assistance) for the next week. He accused Kitty of cheating, and the matter had to be settled before the Academy ethics committee. She proved that she could derive the equations by herself, and the committee decided that the original prank was no more than remarkable bad timing on her part, and disciplined her for a lack of respect for her instructor. [[ Remember that not everyone is a high academic achiever - even those who do attend the Academy. After all, there can be only one person who graduates at the top of the class! ]] PSYCHOLOGICAL PROFILE Beliefs: Agnostic Ambitions: Chief Engineer on a Galaxy-Class Starship, "build a better warp-field" Annoyances: Clutter. "I grew up in a low gravity environment, with long bouts of no gravity at all. When you live like that, you realize that if it isn't tied down, it's hazardous." Hobbies: Grav ball, swimming, "tinkering", reading warp manuals for all ship types. Personality type: stable, friendly, observant. Comments: "Kitty is a very nice young woman, a little head- strong at times, but not overly so for someone her age. She does not panic easily and she can be counted on to be supportive to the best of her abilities. She tends toward optimism, but not to starry-eyed optimism; she tempers her judgements of situations with a critical evaluation of the information she has at hand. "Count on Kitty to smile her way through even the toughest situations, and to offer a hand when needed." --Dr. Aia a'Aianaia, Counsellor, SFA FAMILY AND BACKGROUND Father: Gerald Ambrose Chapman Mother: Natasha Petrovna Armantin-Chapman Siblings: Jared (b. 2366) missing, presumed dead (2384) Tabitha (b. 2370, ad. 2371) Maxmillian (b. 2373, ad. 2378) Stevan (b. 2375) (Katarina, b. 2380) Alixandra (b. 2382, ad. 2384) Yvan (b. 2384) Viktor (b. 2385) (twin) Regina (b. 2385) (twin) History: Kitty is part of the Chapmans of Chapman Mines and Interests, Inc., one of the major mining companies in the Asteroid Belt of Earth. Victor Chapman, head of the company, is her uncle. Minerva Chapman, Treasurer, is her aunt. Her father Gerald is head of Labor Relations. Her mother Natasha is the daughter of Petro Armantin, head of the Miner's Union. Kitty and her elder brother Jared were in a terrible accident when she was four years old. He was piloting a runabout between two Asteroid colonies, taking them to a cousin's birthday party. Investigators say that the runabout was struck by an asteroid approximately 15 meters across, causing massive damage to the propulsion systems and breaching the hull. Kitty was severely injured in this crash, including a skull fracture. Her brother placed her in the main airlock, which still maintained a airseal, and attempted to effect repairs on his ship. Investigations show that a second rock, this one approx. 9 meters, struck the runabout; it is assumed that it did so while Jared Chapman was outside the ship and that it carried him away from it. He has never been located. Kitty was found by searchers later that week, still alive but suffering from oxygen poisoning due to a malfunction in the air mixtures for the airlock. She remembers nothing about the accident, and suffers a mild aphasia from the brain damage she received in the accident. (See Medical history.) For further information regarding this incident, ref. Ceres Accident File "Chapman 7386-836GO8". [[ Hobbies, interests and quirks serve to make your character come to life. Remember, nobody is perfect! Don't make your character out to be a Superman or Superwoman in your bio. Giving your character a past to deal with, a problem to overcome, an annoying tendency, etc., doesn't make your character weak. In fact, it makes your character more realistic and challenging to play! Interaction among characters is what makes ASR work, and interests and quirks help to develop interpersonal relationships in RP; common interests may make for good conversation openers, for instance. ]] ================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End File ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.0 Language ASR is a world-wide organization and we welcome everyone, but English is the language used in all correspondence and posts. So, basic knowledge of the English language is essential. Spelling, grammar and punctuation are also important; if you have trouble spelling, the use of a spell-checker is recommended. You do not need to be a master writer, but your posts should be legible and readable. Also, please note that all writing in ASR is done in third person past tense. That is, we use 'he or she' instead of 'I', and we say 'he packed his suitcase' instead of 'he packs his suitcase'. Please use third person past tense in all of your posts. 4.0 Closing A few closing remarks. Remember that the most important thing about ASR is that we are here to have fun! This Guide, as well as other resources available to you from the ASR and ALB web sites, will help you and your fellow players to enjoy the game. If you have questions, please ask the ALB staff, and we'll be happy to address them. And again, welcome to Starfleet! Respectfully submitted, Takako Nagumo VADM Harold T. Douglas ALB Commandant tnagumo@earthlink.net Masako Goto CDOR Alex Vivnakovekovitch Hartigan ALB Adjutant fielding@uic.edu Laura Ashley CAPT Clarissa Peyton Personnel Officer ashley_laura@hotmail.com